REFLECTION:
I wanted to define and emphasise the acute edges, its organic form and movement of the Giant Interactive Group Corporate Headquarters. By looking at the photographs and plans, I also wanted to highlight the way the building is shaped and positioned on the landscape, especially how it integrates with the environment.
So for the 3ds max model, I decided to morph both ideas together in order to create an interesting shape. By twisting and skewing the shapes, I was able to form an unique fold.
TUTOR'S COMMENTS:
-Change blobs into plates
- Wireframe
- Skeletal frame is dominant in Morphosis works.
2) Integrating its flexible structure with its environment.
Giant Interactive Group Corporate Headquarters:
CONCEPTS:
1) Defining the movement of the Giant Interactive Group Corporate Headquarters, while emphasising on its skeletal and wire framed structure.2) Integrating its flexible structure with its environment.
PHOTOGRAPHS & ARCHETYPES FOR ASSIGNMENT 1
ARCHETYPES:
CCC LA, California, 1988 (page 158)
Tsunami, LA, Nevada 1999 (page 84)
Nai Exhibit, Rotterdam, The Netherlands 1999 (page 78)
Nai Exhibit, Rotterdam, The Netherlands 1999 (page 80)
Store No. 2 Portland, Orgegon and Cleveland, Ohio, 1990 (page 197)
ALL IMAGES SCANNED FROM: Mayne, Thom and Val K Warke. Morphosis. London: Phaidon, 2003.
PHOTOGRAPHS
Giant Interactive Group Corporate Headquarters:
ALL PHOTOGRAPHS TAKEN FROM: http://www.designboom.com/weblog/cat/9/view/13363/morphosis-architects-giant-interactive-group-corporate-headquarters.html
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