INTRODUCTION:
I wanted to define and emphasise the acute edges, its organic form and movement of the Giant Interactive Group Corporate Headquarters. By looking at the photographs and plans, I also wanted to highlight the way the building is shaped and positioned on the landscape, especially how it integrates with the environment.
So for the 3ds max model, I decided to morph both ideas together in order to create an interesting shape. By twisting and skewing the shapes, I was able to form an unique fold.
REFERENCES:
BOOKS-Mayne, Thom and Val K Warke. Morphosis. London: Phaidon, 2003.
WEBSITES-
- http://www.designboom.com/weblog/cat/9/view/13363/morphosis-architects-giant-interactive-group-corporate-headquarters.html
- http://morphopedia.com
- http://abduzeedo.com/architect-day-morphosis-architects
- http://www.arcspace.com/architects/morphosis/Hypo/index.html
- http://architecturelab.net/2011/02/giant-interactive-group-corporate-headquarters-china-by-morphosis/
- http://www.domusweb.it/en/architecture/the-giant-interactive-group-campus/
A3 COMPOSITIONS:
CONCEPT 1: "HUSTLE"
Defining the movement of the Giant Interactive Group Corporate Headquarters, while emphasising on its skeletal and wire framed structure
CONCEPT 2: "INTERWEAVING"
Integrating its flexible structure with its environment
3X RENDERINGS:
1)
2)
3)
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