Thursday, 2 August 2012

WEEK 3: FINAL SUBMISSION

INTRODUCTION:

I wanted to define and emphasise the acute edges, its organic form and movement of the Giant Interactive Group Corporate Headquarters. By looking at the photographs and plans, I also wanted to highlight the way the building is shaped and positioned on the landscape, especially how it integrates with the environment. 
So for the 3ds max model, I decided to morph both ideas together in order to create an interesting shape. By twisting and skewing the shapes, I was able to form an unique fold.

REFERENCES:

BOOKS-
Mayne, Thom and Val K Warke. Morphosis. London: Phaidon, 2003.
WEBSITES-


A3 COMPOSITIONS:


CONCEPT 1: "HUSTLE"
Defining the movement of the Giant Interactive Group Corporate Headquarters, while emphasising on its skeletal and wire framed structure





CONCEPT 2: "INTERWEAVING"
Integrating its flexible structure with its environment

3X RENDERINGS:

1)
2)

 3)



GAMEFRONT LINK TO 3DS MAX FILE, PDF FILES, PLAGIARISM FORM

http://www.gamefront.com/files/22068103/z3418345_Lam_Dorothy.zip

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