Thursday, 23 August 2012

WEEK 6: FINAL SUBMISSION THE DIGITAL CONCEPT MODEL

DESCRIPTION OF ''INTERLACE''

I wanted to define the idea of momentum, movement and integration within my animation through the unpacking of my layers. The skeletal form of my 3D model allowed the unfolding of the layers more detailed and elaborate as I animated it through BuildAr. Keeping my original 3D model, I was able to  slice it open, and focus on the grid-like structure located inside the “shell”.  By rotating, exploding, twisting and scaling my model, I could interperate my model in a  far more technical and comprehensive way, revealing animations that I thought was impossible.

EVIDENCE OF PROGRESS: 


1) Storyboard from week 4 model development (full layout can be found in my previous entries):


2) Video of  my imported 3ds model in buildar:

IMAGES OF PHYSICAL MODEL 

 

 


MARKERS






 

A3 POSTERS



FINAL BUILD AR ANIMATION (1.20 MAX)








SCREENSHOTS OF AR OBJECTS






 

4X RENDERED IMAGES 




GAMEFRONT ZIP FILE LINK







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